Artifacts - Axe of Ferocity

Ogre's Club of Havoc Ogre’s Club of Havoc   Tunic of the Cyclops King Tunic of the Cyclops King
  Axe of Ferocity Axe of Ferocity  
Targ of the Rampaging Ogre Targ of the Rampaging Ogre   Crown of the Supreme Magi Crown of the Supreme Magi

Details

Description: A weapon forged from holy relics from different races. Able to enhance close combat ability.

Extra Description: A weapon belonging to a barbarian lord. It makes units frenetic

Required Level: 35

Quality: Violet

Upgrade cost: Artifacts upgrade cost

Artifact components

Nr Name Bonus Description
1 Ogre's Club of Havoc Ogre’s Club of Havoc Unit Attack: 3+(LEVEL*1.2) %
Hero Attack: 5+(LEVEL*2)
Hero Intelligence: 5+(LEVEL*2)
A club taken from an Ogre captain in a roadside tavern. One of the components of the Axe of Ferocity.
2 Targ of the Rampaging Ogre Targ of the Rampaging Ogre Unit Health: 3+(LEVEL*1.2) %
Hero Defense: 5+(LEVEL*2)
Hero Knowledge: 5+(LEVEL*2)
A souvenir from defeating an Ogre lieutenant. One of the components of the Axe of Ferocity.
3 Crown of the Supreme Magi Crown of the Supreme Magi Unit Attack: 3+(LEVEL*1.2) %
Hero Intelligence: 5+(LEVEL*2)
Hero Knowledge: 5+(LEVEL*2)
A crown received as a gift for saving a mad wizard. One of the components of the Axe of Ferocity.
4 Tunic of the Cyclops King Tunic of the Cyclops King Unit Health: 3+(LEVEL*1.2) %
Hero Attack: 5+(LEVEL*2)
Hero Defense: 5+(LEVEL*2)
A coat dropped by a swimming Cyclops. One of the components of the Axe of Ferocity.

Artifact Advancement

Name: Power Domain

Effect: The weapon of an ancient barbarian lord. Increases all melee units’ attack by {$addattr12+$addattr13*($artifactlv-1)}% and HP by {$addattr22+$addattr23*($artifactlv-1)}%.

Level Extra bonus
2 Defense penetration of all melee units increases by 50
5 Attack of all charging units increases by 8%.
8 Damage done by all Offensive units increases by 8%.
11 Health of all Defensive units increases by 8%.
14 Health of all melee units increases by 5%.
17 Magic resistance of all melee units is increased by 8%
20 HP of all melee units increases by 10%

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